BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20250915T073841EDT-7570riue3K@132.216.98.100 DTSTAMP:20250915T113841Z DESCRIPTION:Hybrid Event with in-person and zoom webinar options:\n\nPlease signs up via Eventbrite.\n\nChristine H. Tran on 'Homewrecker Platforms: Games\, Gender & the Media Housework of Live Streaming.'\n\nDo gamers buil d houses worth living and playing inside? Replaying Tran's ethnographic wo rk with gendered and BIPOC professional game streamers on Twitch.tv\, this talk offers an overview of the “home studio” as a multi-sided site of gen dered and racialized struggle for cultural worker autonomy in the platform ization of cultural production—a struggle that is both local and transnati onal in scale. (for full event description see below)\n\nChristine H. Tran (they/she) is a multimedia artist\, digital consultant\, and PhD Candidat e at the University of Toronto's Faculty of Information Their SSHRC-funded dissertation explores the interplay of gender\, race\, and domestic labou r in the careers of women and racialized live streamers. Christine has bee n appointed to Graduate Fellowships at the Centre for Culture & Technology (2022-23) and Massey College (2019--) and was a Research Assistant on the SSHRC-funded project Cultural Workers Organize. Their writing on Internet culture\, digital labour\, and liveness in ludic media has been published in peer reviewed journals such as Television & New Media\, Communication\ , Culture & Critique and New Media & Society.\n\nThis event is part of the 5th Season of the Feminist and Accessible Publishing and Communications T echnologies Speaker and Workshop Series\, organized by Dr. Alex Ketchum.\n \nOur series was made possible thanks to our sponsors: SSHRC\, the Institu te for Gender\, Sexuality\, and Feminist Studies (IGSF)\, the DIGS Lab\, M ilieux\, Initiative for Indigenous Futures\, MILA\, Dean of Arts Grant\, R eQEF\, and more (see our website!)\n\nThere is no fee required to attend t his event. We will provide professional captions in english.\n\nYou can wa tch other past events here.\n\n________\n\nFull event description:\n\n'Do gamers build houses worth living and playing inside? Replaying my ethnogra phic work with gendered and BIPOC professional game streamers on Twitch.tv \, this talk offers an overview of the “home studio” as a multi-sided site of gendered and racialized struggle for cultural worker autonomy in the p latformization of cultural production—a struggle that is both local and tr ansnational in scale.\n\nFrom greenscreens in the bedroom to webcams in th e bathtub\, domestic surfaces underlie the professional broadcast of perso nality on Twitch.tv\, Amazon’s $15 billion platform for live video enterta inment. Yet for the BIPOC and gendered professional game streamers\, house hold visibility is fraught. Toxic gamer cultures alter the experience of “ being seen” on Twitch into precursors for harassment\, stalking\, doxing a nd chatbox raids that layer additional emotional labour in professional pl ay. Amidst a swell of ethnographic interest in the livestreamed enculturat ion of games (Johnson and Woodcock\, 2019\; Taylor 2018)\, it has become u rgent to understand the domesticating legacies of race and gender which ev eryday livestreaming has come to inherit from gaming cultures. And as the infamous practice of “Zoom bombing” demonstrated (Jacob and Tran\, 2023\; Tran\, 2021)\, it has also become urgent to understand how patterns of har assment and stalking in game streaming cultures have spread to nongaming v ideo spaces (Gray 2014\; Ruberg and Cullen\, 2020) and overlapping househo ld economies.\n\nTo address the interlocking legacies of digital and domes tic work\, I offer re-evaluations and redefinitions of “media housework” a s a genre of symbolic creation and lens through which to re-understand the ascent of live video cultures\, in and beyond games. As the infamous blog confessions of “EA Spouse” and “Rockstar Spouse” AAA studio “crunch” have revealed\, the precarious glamour of careers in games have been historica lly sustained by networks of feminised work and social reproduction--work that sustains at the home and sites beyond the AAA studios. Spouses have p layed a vital role as public narrators of experience and exploitation acro ss the games industry (Bulut\, 2020\; Dyer Witheford and de Peuter\, 2006\ ; Pettica-Haris et al.\, 2015). Well before the ascent of Twitch\, the dom estic and home studio space that been proved vital in the widespread of co mputational gaming cultures (Harvey\, 2015\; Nooney\, 2012). Within these histories\, the game industry’s reliance on unpaid familial work done at h ome speaks to upon recent studies of domestication’s prevalence to the imm aterial labour of content production as a form of “digital housekeeping” ( Li 2022\; Kennedy et al.\, 2015).\n\nDecades after American scholar Louise Kapp Howe (1977) coined “pink collar” to describe the traditional assignm ent of cleaning\, cooking\, and care as women’s work\, legacies of “gender ed work” still contort our valuations of labour. Terms like “invisible lab our” have become salient bywords for the historically unpaid\, devalued st atus of labour categorized as “women’s work” in the digital age (Jarrett 2 015\; Terranova 2000)\, which has troubling effects on populations most hi storically excluded from professional leisure. Concerns from the 2010s tha t social media would constitute the “pink ghetto of tech” (Levinson\, 2015 ) illustrate the vulnerability of platform self-promotion to these regimes of casualization through coding certain work as feminine (Duffy and Schwa rtz\, 2018). Here\, the ascent Twitch.tv and its intermediation of content creator networks offer a vibrant case study on why histories of social re production and feminist game studies are integral to deepening our underst anding of platform work\, in and beyond the home. '\n DTSTART:20230926T220000Z DTEND:20230926T233000Z LOCATION:Peel 3487\, CA\, QC\, Montreal\, H3A 1W7\, 3487 rue Peel SUMMARY:Hybrid event with Christine H. Tran on 'Homewrecker Platforms: Game s\, Gender & the Media Housework of Live Streaming.' URL:/igsf/channels/event/hybrid-event-christine-h-tran -homewrecker-platforms-games-gender-media-housework-live-streaming-349505 END:VEVENT END:VCALENDAR