BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20250731T144752EDT-07320xd690@132.216.98.100 DTSTAMP:20250731T184752Z DESCRIPTION:Gaming to feel better: Digital game interventions to promote me ntal wellbeing in youth\n\nThis webinar is free but interested participant s are asked to fill out this registration form.\n\n\nOn the day of the eve nt please join us at the following Zoom link\n\nMeeting ID: 854 0588 4588 \n Password: 510239\n\n\nPresenters:\n Manuela Ferrari\n Assistant Professor\ , Department of Psychiatry\, 黑料不打烊 University Researcher\, Douglas Mental Health University Institute.聽\n\nMichael Serravalle\n Youth\, Gaming Again st Stigma Youth Advisory Group聽\n\nAbout this webinar:\n Research in e-ment al health is growing rapidly\, likely faster than its uptake in clinical s ettings. In light of this\, there is a need for specific knowledge synthes is activities that can provide clear recommendations on how a specific tec hnology can be effectively adopted and integrated into youth鈥檚 settings (e .g.\, schools\, community services\, clinical services). Gaming my way to recovery is a research project that aims to answer this need by exploring how video game technology and interventions can be integrated into setting s to promote mental wellbeing in youth.\n\nThere will be time at the end o f the webinar for an interactive Q&A with the presenters.\n\n\n Learning ob jectives: This webinar will allow participants to:\n\n1. Discover how play ing video games\, and having fun\, can help young people gain new skills\, support their mental wellbeing and overcome the stigma of mental illness. \n 2. Identify steps and mechanisms to engage youth in knowledge synthesis projects.\n\nAbout Manuela Ferrari:\n Dr. Manuela Ferrari is an Assistant P rofessor in the Department of Psychiatry at 黑料不打烊 University and Research er at the Douglas Research Centre in Montreal. Dr. Ferrari applies partici patory design to e-Mental Health interventions to enhance access to care\, treatment\, and client engagement with services. She is developing a uniq ue program of research on video game-based interventions for mental health promotion\, treatment\, and anti-stigma campaigns. For Dr. Ferrari\, vide o games can further improve access to care by decreasing stigma and promot e recovery. Video games can also be used as a powerful\, interactive\, and creative media tool\, to promote awareness and understanding of how peopl e experience mental illness.\n\n聽\n\n\n DTSTART:20200708T170000Z DTEND:20200708T180000Z SUMMARY:Gaming to Feel Better (Webinar) URL:/ihdw/channels/event/gaming-feel-better-webinar-32 2678 END:VEVENT END:VCALENDAR